Spotting the rebels' earthworks before the river, and quickly surmising that the woods to the right held a nasty surprise, Colonel Haberghan ordered his light battalion into line to face the wood. The guns and two line battalions would take care of the earthworks.
Unfortunately, the Colonel was off-colour that day having picked up something unpleasant in Hazzard. I.E. I rolled a 2 on his command dice. Even with the usual +1 he would have limited options each turn. It takes 2 command points to issue an order to a unit. The Americans did better, with his opposite number (General 'Hannibal' Smith) getting a 4, and they had a subordinate brigadier with an additional 3 command points. This was part of the evening up of the odds after the last battle. In addition to that I gave them the earthworks. And they would return to full complement again. The British brought forward the troops they had left after the last battle. I.E. everything. I reasoned that the Disorder Points were rallied off in the interval.
I forgot to take any photos early on, so the first is after the 69th Foot have shrugged off fairly ineffectual fire from the militia in the earthworks and the gun section across the river. And whilst the Lights faced off against the American riflemen in the woods, with a manly hurrah, the 69th stormed the defences. On the lip of the parapet they poured point blank fire into the stunned defenders before levelling their bayonets. The militia didn't give the redcoats the chance to skewer them, and took to their heels.
The British 6-pounders following in their wake were ordered to deploy in close range of the American artillery and the town of Vallance. By then the Continentals had been marched into the town, and four companies engaged in a long range fire fight with the 69th. The 6 pounders deployed just in time for the 69th were getting closer to 5 DPs. (After 5 DPs any further hits are taken as Casualties - i.e. removal of a base - that's when the attrition really takes its toll).
The Lights engaging in their foolish firefight in the wood with the American marksmen. The 69th hold the eastern side of the bridge. The 10th begin to arrive on the road. |
The 69th in the American 'redoubt' exchange shots with the Continentals across the river, whilst the guns silence the American artillery. |
The 10th didn't make the same mistake as the Lights. they got stuck in straight away and routed the Americans. Fortunately for the rebels, they were able to easily outpace the Yellowbellies and reach the ford. In the course of the action 'Boss' Hogg in charge of the Blue Mountain Boys took a ball in the arm and another grazed his temple, dazing and disorientating him. In other words, he suffered an injury under the Risk to Generals rule and a deduction of 2 Command Points.
The 10th march into the woods, leaving the Lights to the right rear licking their wounds. |
Meanwhile the British guns had surpassed their opposite number and turned their fire on to the Continentals in the town. It wasn't long before the Continentals too were beginning to suffer badly. 'Hannibal' Smith (so-called because of his girth - he was, one Continental captain quipped, "the elephant in the room"), called for a withdrawal. He had caused nearly as many casualties on the British as they had on him, and he could retreat towards more help, whilst the British would be getting further from their bases on the estuary.
The end. |
By the end of the action, the Americans had lost four rifles bases, two militia and one gun. The British came off nearly as badly losing five Light infantry bases and one Line from the 69th. Arguably the Brits' loss was worse since the Lights are classed as first rate. The British losses will be carried forward to the next game, but the Americans will be allowed to return to full strength again. I'll probably have one or two more games in this little mini-campaign. Depending on when the new order arrives, I may get new figures into the final game. If the timing is right I can forsee an outnumbered British force desperately awaiting the arrival of relief in the form of light dragoons.
Another nice little action and the attrition on the British feels right in this sort of campaign.
ReplyDeleteI agree with Steve. Good little action. I like that the American casualties are replaced easily but not so for the British casualties.
DeleteNice little action with a great narrative, I can see the British gradually getting weaker and weaker !
ReplyDeleteYou’ve all hit the nail on the head in terms of British losses. Home advantage you could call it. I know the conflict has been characterised as the British winning the stand-up battles but the Americans always bounced back. An oversimplification but there’s some truth in this as far as I can see from my limited reading.
ReplyDeleteSounds like a fun game, a losing draw for the Brits at the tail end of a long logistical chain!
ReplyDeleteBest Iain
Haberghan is not finished yet. He’s quite an aggressive brigade commander, and he’s tempted to chase the colonials out of the hills.
DeleteVery nicely done. Yes, the Americans mostly survived their defeats in battle without being destroyed, but won enough actions (Saratoga, Trenton) to eventually get the support of the French and then the Spanish, and that support allowed them to start winning more consistently. Connecticut was the site of some raids and minor battles, and Rochambeau's force marched through CT not far from here. If I start another project after I retire (who am I kidding with "if", eh?), it mighty be the Revolutionary War. Out of all my thousands of figures, not one is an American! :-)
ReplyDeleteCrikey, that’s a gap you have to fill! Especially as you had epoch making moments on your doorstep. Fascinating conflict in its own right too. So different from European wars of that period, politically, strategically and tactically even though many of the components are the same.
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