Finally I got the game in this evening. Solo as usual. Using my highly bastardised version of Max Foy's Prinz Eugen WSS rules. As a reminder, the rules were bastardised in a number of ways.
(1) As there were a lot of light troops in this SYW battle, I added tweaks for them.
(2) I distinguish between different classes of cavalry (cuirassier, dragoons and hussars)
(3) I've made artillery slightly more powerful in terms of range
(4) Units represent brigades, not battalions/3 squadrons
(5) Only artillery can take part in ranged combat. All infantry and cavalry action is subsumed into 'close combat', which covers both shooting and the clash of cold steel.
The game, lasted a mere 2 hours and reached a conclusion in that time. I didn't play the Austrian side in properly historical fashion. I should have set the victory conditions better to encourage me to stay put instead of adopting a more aggressive stance. Still, the table is set-up and I could go again tomorrow. The end result was an 8-6 win for Frederick, but up until the last two turns Mrs Browne's Boy was leading 6-3. What can make the game swing so rapidly is when one or both sides have a lot of units with a couple of losses meaning that a well-planned assault can quickly rack up the victory points.
So here is the game told through photos.
View from the Prussian side of the Morellenbach |
Same area a couple of turns later. On the right Frederick has pushed 3 companies of heavy guns closer towards Lobositz. He would later regret putting them in such an isolated position! |
von Browne feeds infantry through Lobositz to avoid a long march through open country to attack the guns. |
Overview of the final positions. Prussians to the left of the squiggly pink line. von Browne's centre has been ripped apart and his right wing isolated. |
Wow! Frederick pulled out quite a turn-around by going from down 6-3 to winning 8-6. That means he went on a 5-0 run to victory. I ought to give Lobostiz a try some day.
ReplyDeleteHe'd had an awful run of luck before. Apart from the first turn, 'he' never won an initiative roll all game, and his guns were missing just when they needed the hits most (including when shooting at cavalry at close range). Most of Browne's units in the right areas were pretty much spent forces by the time they got equally low initiative rolls late on, so he couldn't do much to throw in the reserves.
DeletePS, it's a difficult one for Fred to win unless the Austrians come out to play.
ReplyDeleteFrom a solo players perspective it is always interesting to play games which can turn quite dramatically as this one did.
ReplyDeleteWhat happened is that a lot of Austrian units were on the brink of collapse whilst they had a nominal advantage in terms of Prussian units actually removed from the board. If there was a bit more granularity in the points recorded(total hits inflicted rather than units removed) it might have looked much closer, and the Prussian turnaround wouldn’t have looked so dramatic. But then that seems to reflect the situation in a lot of battles. Lots of units still in the battle but with one more push and the whole edifice comes crashing down.
DeleteA big turnaround for Frederick towards the end. I look forward to the replay with the Austrians playing historically as it were.
ReplyDeleteYes that’s a better test of the rules
DeleteBig swing for Fred! Sounds like a nice seesaw game, best kind!
ReplyDeleteBest Iain
This one was closer than the scoreline shows.
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