Saturday 27 August 2022

Rossbach Table Set-up

Good evening from a joyful Kriegskabin at the Schloß Nundanket. Joyful following another late (away) winner for Grimsby Town, and joyful because I've finally got my toys on the table for Rossbach.

Map courtesy of Christopher Duffy's Prussia's Glory. Large rectangle is the table size and the squares are 2 ft and 1 ft respectively to aid placement. Incidentally, Duffy's scale is wrong. It should say 2km and 2 miles not 4. I checked against other maps, including satellite maps of the area.

Rossbach area today. The landscape has been transformed by open cast mines, which are now mostly lakes. Unlike many of Frederick's other battles, the site is still in Germany and not Czechia or Poland, so limited changes in place names.


I read the Helion book on Rossbach (Rossbach 1757: New Perspectives on the Battle and Campaign). Whilst it had some interesting information, it didn't change anything in how I planned to run the game. It didn't lead to any reassessment of anything in the Duffy book.

Contents page from the Helion book on Rossbach

I also flicked through Simon Millar's Rossbach and Leuthen 1757, from Osprey. Millar's text is quite brief, but it was very useful for the OOB and has a very handy map which shows the approximate timings of events. This coupled with the Duffy work and Kronoskaf, helped me plot a time schedule and using the movement rates in Twilight of the Soldier Kings I calculated that the game should last a maximum of 30 turns. Sounds a lot, but the turns do trip by quickly. 

Here is a schematic of the rival armies:

PRUSSIANS


Hussars


FK (small)




Musk

Musk

Garde/Gren

Musk

Gren



Artillery (large)

Musk




Generals


Cuir (large)

Dragoon

Garde Cuir







ALLIES


Cavalry





Austrian cuir

1





Imp Cuir (poor)

1





Imp drag (poor)

1






1st line

Artillery

Reserve

2nd line

Imperials

French Cuirassiers

1


1



Mixed Fr drag/huss

1





Fr Inf

3


2

1


Swiss inf

1



2


German inf




1


Artillery


2




Imp Inf good sm





1

Imp inf blue (poor)





1

Imp inf white (poor)





1








St.Germain





French Cuirassiers

1





Fr Inf

2






Loudon





Grenzers (large)

1





I've used different layouts above for each side as it was just easier to do. Each of the Prussian units shown above is a brigade. The numbers for the allies are also brigades. Brigades are normally 2 bases (3 for large). The Prussians are seriously outnumbered - 12 brigades to 25. To counteract, they have the advantage in quality. I might downgrade the French infantry too, as they didn't cover themselves in glory. I have given both sides a commander plus 2 subordinate generals (better quality again for the Prussians) - even though the Prussians have a much lower number of units. This is to reflect the very high concentration of command assets that the Prussians had in the real battle.

Another leveller is the split command on the allied side. I've chosen to give each army a 'break point' - i.e. number of points it can lose. This way, the Prussians don't have to wade through 13 allied brigades to make them break. I've added a couple of objective points too. Whichever of the allied armies takes the Janus Hill gains 4 points back, and whichever takes Reichardtswerben gains 2. Conversely , loss of Zeuchfeld causes the allies to lose 4 points. The rationale is that these places are crucial for protecting the combatants' lines of communication. And more importantly, in game terms it gives the sides some encouragement o follow historical routes.

Breakpoints are:

French - 10

Imperialists - 5

Prussians - 8

The VP/breakpoint idea is not the Twilight of the Soldier Kings standard method, so it hasn't been game tested with the other mechanisms. There might be a degree of tweaking necessary along the way.

Lastly, a few shots of the table

Looking along the length of the table towards the Prussian positions in front of the stream, left resting on Rossbach. Allies just off the top of the shot, except for St. Germain on the hill across from the Prussians, top right.

Prussian positions. The whiteish building in the middle is the 'Herrenhaus' from where Frederick's Capitain des Guides kept a watchful eye on the Allies.


The Allied massed columns. St.Germain on the hill in the foreground.








14 comments:

  1. I like it! I really (really!) appreciate your OB gazetteer for the Allies. Should Prussians not receive equal treatment instead of lumping them into indiscriminate brigades?

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    1. I laid out the OOB tables that way because each helped me translate the OOB directly into the table. One by columns (Allies) and one by lines (Prussians). The Allies get a bit more of a breakdown simply because there was more variety in quality and uniform.
      In fact the variety in the Prussians is shown - e.g. where the grenadiers are, where the Garde is and where ordinary Musketeers are. What I have done is to consolidate them, so where there are odd grenadier battalions, but not enough to make up a brigade, I’ve shifted them together. There were only 3 Garde battalions present (IR15 2nd and 3rd bns, and the 1 bn Grenadier Garde regiment, IR6) so I lumped a spare grenadier battalion in with them.
      TOTSK does have a mechanism for mixed quality units - you basically dice on first contact to see whether the higher or lower quality prevails. An exciting way of doing things, but just too much to remember for me.
      Chris

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  2. Nice to see all the troops arrayed for battle, Chris, and I am pleased for your sake the Helion book did not cause an epiphany and changes to your original plans!

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    Replies
    1. It was a bit of a relief to be honest Keith 😮‍💨 .
      Chris

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  3. That looks bloody ambitious mate but you’ve certainly done your research. Hope you’ve cleared the decks for games day cos 30 turns sounds like a long one even with TOTSK.

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    Replies
    1. When I did Prague it took 4 hours to do 25 turns. I plan to do some double turns to start things off, so that should keep the time down a bit.
      Chris

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  4. Conclusions reached and table laid out: wonderful. Your rules for the game sound eminently sensible to me. The massed figures on the table look superb!
    I hope that it plays well Chris and look forward to reading about it and seeing the pics!
    Regards, James

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    Replies
    1. Thanks James. Hopefully I’ll be able to get a game in today.

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  5. Great research there Chris and you have certainly laid out the table to match the battle. Good luck in finishing the game.
    I like the way you have identified objectives to help manage each army's breakpoint. That is very elegant.

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    Replies
    1. Thanks Ben. It remains to be seen how the VP system works. It’s totally untested with TOTSK.

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  6. I am always impressed by the preparation you do for these games.

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    Replies
    1. Thanks Peter. Much appreciated.

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  7. Excellent research and prep as always Chris:).

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    Replies
    1. Thanks Steve. Hopefully the scenario will be of use to others.
      Chris

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