Rossbach, Take II. A victory for Prussia, but not overwhelming. This time it played out differently to yesterday. The Prussians won, but not by a big margin. Certainly not the historical cataclysm endured by the real French and Imperialists.
Break points for the 3 armies were:
French - 10
Imperialists - 5
Prussian - 8
This game finished after 29 turns with the following losses:
French - 10
Imperialists - 4
Prussians - 3
So this one finished much better for the Prussians, but not a crushing victory. It appears close to a total victory on paper, but there was no prospect of the Prussians getting that final victory point over the Imperialists in the last turn. That was because once the Imperialists had lost all they cavalry (3 points down) they stayed well out of the action. The only unit left in real danger were Loudon's Grenzers. They eventually were routed, but the Reichsarmee had one VP left in the bank at close of play (notionally when night fell).
The reasons for the victory were that the Prussians got a shift on sooner - I started dicing for this rather than waiting for the Allies to reach Pettstädt. Accordingly, they were able to cross the T and form in two lines ahead of the Imperialists, and successfully charge them.
The French were a bit delayed at Zeuchfeld - not for long, but long enough. [You have to dice for a change of direction in TOTSK]. So the Allied cavalry were beaten piecemeal. Whilst the Prussian hussars repeated their trick of appearing to threaten the Allied infantry columns, they did not stray too close to the French cavalry.
However, once the Imperialist cavalry had been defeated, the Allied infantry, guns and remaining horse began to deploy across the valley from east of Pettstädt to Rossbach. There was quite a traffic jam as the space was limited and, without the Improved Movement facility of the Prussians, forming line from column is a laborious process. Whilst this was going on the Prussian cavalry, infantry and guns, who had reached the vicinity of the Janus Hill, began to head back (west) to face the French. Eventually the Prussians prevailed, but it took until the completion of turn 29. By then it was too late to deliver the coup de grace to Hildeburghausen and his Kaiserlicks.
This just reinforced in my mind how timing was paramount, and everything had to go correctly for the Prussians to win as convincingly as they did in real life.
Imperial cavalry start to pull away from the rest as they race for the objectives. The Prussians have got moving slightly earlier than the last game. |
The Imperialist cavalry attempt to deploy from column into line, under fire from Möller's guns on the Janus. The Prussian Garde du Corps and Gendarmes approach from the bottom right. |
Swirling cavalry action. The Imperialists are totally disrupted. Prussian hussars (right) led by Fritz himself have just smashed one Allied unit . |
Turn 15 and the cavalry action is almost over. For now. |
The French form lines (right) as the Prussian infantry begin to head back their way. On the right just next to Rossbach village, Prussian grenadiers try to seal off this flank. |
Four turns later, the French had been nudged on to 10 losses, with no further Prussian or Imperialist units lost, although several of Frederick's units were getting close to breaking. |
In this alternative history, the Reichsarmee live to fight another day, even if that day is a long way off, and the French had taken a battering with all their cavalry scattered. The bonfires will be lit in England but everyone will be slightly more reserved in their celebrations than they were in the real world. Frederick, of course, will still have to face the Austrians once more. It's always the Austrians.
UPDATE: ADDED
Great looking battle, hate to have tried that in 28mm!
ReplyDeleteYou could use smaller units on the same footprint. My units are on two 60mm wide bases, so 120mm overall. Units of 6-8 would therefore be possible in the same space.
DeleteChris
Another great game Chris. Good to get a different result but it looks like it is a close run battle depending on the early moves by each side.
ReplyDeleteYes, the early results in this battle are important it seems.
DeleteChris
The Prussians are getting closer to the historical result. My, the casualty counts are very one-sided.
ReplyDeleteYes, it is always the Austrians!
The casualties were actually closer than they look. The table of losses at the top refers to complete units out of action. There were five Prussian units just one hit away from being rendered out of action.
DeleteChris
Just shows how difficult it is to get a historical result in most wargames rules; they cannot cover every eventuality and probably err on the side of giving even really poor troops more staying power than real life. But then who would want to play a game where your army flees at the first shot?
ReplyDeleteNeil
To be fair, if I had done exactly what the Allies did, on this occasion I would have got a more historical result. I.e. if I had kept the infantry marching in their columns. Obviously no wargamer would do that in a competitive game.
DeleteThere is also the scope in these rules to make the Franco-Imperial foot more brittle - ‘waivering’ in TOTSK terminology. A waivering classification means the unit breaks on fewer ‘hits’ than normal. I opted not to in this case.
You’re correct that getting the balance right is really difficult. How to get something that is recognisably’Rossbach’ whilst keeping it interesting for the players.
Chris
I completely agree on the timing front Chris and I find this is one of the joys of re-fighting historical battles. Often the smallest of things can have a disproportionately large effect in a game. As with Jon's re-fights of late, playing this game again but allowing the Prussians to move earlier obviously made quite a difference. A re-fight with brittle troops would again be instructive. Interesting to see how close many Prussian units were to breaking.
ReplyDeleteHmmm! I was going to pack everything away. But I’m tempted to try again.
DeleteI realised when adding more photos today that I had forgotten to use the Rapid Fire rule for much of the game, it might have knocked out a couple of French units quicker.
Chris
I do hope you get to replay this, with the Rapid Fire and Brittle troops, just to see how these might affect the game one way or another.
DeleteHello there old chap,
ReplyDeleteRossbach eh? Years ago I took part in a 25mm refight of the battle at the Present Arms show in Rochford in the early 1980s. The armies were primarily Eric Knowles’s collection with large contributions from Chris Hardman and Neil Fox. I had command of the French/Austrian cavalry and did better in the game than on the day after what was an epic fight. The rules we used were called Frederick the Great with a scale of 1:50 so infantry battalions were around 12 - 14 figures.
Great fun was had by all! Seeing your refights have brought back some happy memories of that game.
The armies you have look fantastic so very well done that man!
All the best,
DC
Hi there DC.
DeleteWow! I'd like to have seen that game at Rochford. That must have been massive at 1:50 (my games played out on an 8x4ft board are at roughly the same number, though small toys obv). I'm jealous - in a nice way :-)
Glad I helped spark off some happy memories. I wonder if some of David-in-Suffolk's figures are veterans of that game.
Now thoughts are beginning to turn to other difficult to game battles.
Hello there old chap,
DeleteI have a feeling that some of them may have been - proper veterans indeed! This would have been around the very early 1980s methinks. As I recall we used a couple of table tennis tables end to end. Eric being Eric ensured that the Prussian artillery was very heavy to represent the surprise effect it had on the day - it was brutally efficient but I was very pleased to have handled the allied cavalry and given the Prussians a very bloody nose despite losing the battle overall.
We also fought Minden on a similar scale and yours truly gained a wholly unwarranted reputation for ‘borrowing’ the cavalry reserve that the C in C was saving for the grand finale - it was glorious and anarchic fun!
All the best,
DC
Looked like an interesting refight for you...shame the Austrians couldn't pull off another surprise win though!
ReplyDeleteIt’s a tough one for the allies if you set the scenario up in the historical context, and they don’t prevail in that initial cavalry clash. At least with TOTSK rules.
DeleteChris