Wednesday 15 February 2023

A twist in the tail

Well that was a turn up for the books. In the third remote game of Hubbardton the Jolly Broom Man (British) faced off against the Two Daves (David in Suffolk and Napoleon Dave) playing the Americans. Max Foy joined as an observer.

JBM elected to start the grenadiers and 24th Foot in column of march on the road, with the Lights in line. The plan was to race towards the road junction seize it and turn the American flank. For the first couple of turns the Americans won the initiative. Most of the American units retired over the fence, but David in Suffolk opted to keep the riflemen on the British side of the fence to take some shots at the Brits whilst they were still in column. 

Fairly safe you might think. But then the British won the initiative a couple of turns running, and the grenadiers, by now at the road junction, formed line and threatened the riflemen with a bayonet charge in the flank. Disaster for the Americans! They took a number of hits and routed, but not fast enough to stop the British keeping in combat range. A second round of combat saw the rifles further, across the fence, with half their bases lost and several DPs.

On the American right, Napoleon Dave opted to stick to the fence line and exchange musket fire with the British Lights in skirmish order. Hits were inflicted on each side but not enough to cause either any real problems. But the Lights were tying down two American units.

The grenadiers continued across the fence to attack the 11th Massachusetts Regiment who had retired back from the fence to form a line conforming to the British attack.  Things were looking good for the British. They had achieved one of their two objectives (seize the junction) and were on the way to the second (seize the hill). Unfortunately, the grenadiers had picked up DPs with each of their combat turns and wheeling. The American commander on the left (DiS) saw the disorder in the British lines and took the chance to chase them off the ridge. Down the hill came the Americans, with a sharp crack of musketry and a whoop. The weary, disorganised grenadiers turned to run down the hill. Here the initiative stayed with the Americans and they charged the retreating grenadiers again. Disaster for the British who ended up back across the fence and down from 8 bases to 1 with a stack of DPs to rally off.

Only the presence of the 24th Foot, to the left of the grenadiers, dissuaded the Americans from following up further. The 11th and 24th traded shots, as did the other New Englanders and the British Lights on the far flank. Back on the road, the Hessians arrived, but too late to do anything.

By the end of turn 9, the British held the road junction and the Americans held the hill. Honours even? Perhaps not. The British had lost 9 bases to the Americans 3. Each lost British base is worth 1.5 points to the Americans in this scenario, and the American losses only 1 point each. So the Americans were better off in strategic terms. The Americans were free to retire from the field (though not by the easiest route), but could the British bear another encounter like this?

This is a very difficult scenario for the British. With such a limited number of turns they have to advance quite a long way and fight. The problem is the urgency to 'get there' has to be balanced against the impact of disorder. Disorder Points impose a heavy burden on troops in combat and this is what did for the grenadiers. A tough choice to make.

Just the one picture from the end (I forgot during the game). The much depleted grenadiers nearest the camera. The rifles on the far right. Lights near the top with the Hessians marching up behind them.




The whole session took 3 hours, but this included a fair amount of time with me trying to stop a a repeating echo. The cause: I hadn't muted the second laptop in the room. Doh! There was also a goodly amount of very enjoyable chat after the game finished. So all that remains is for me is to thank the chaps who participated and observed this evening. I think it's time now to move to a different war.

13 comments:

  1. Well, this battle had a very familiar ring to it until the Rebel counterattack drove the grenadiers off. Good to see you getting in more remote games.

    ReplyDelete
  2. Yes, move to another war, please! I actually like the AWI but the Brits do seem to lose an awful lot more than they win, even though this scenario had a ring if truth about it....the British commanders need/desire to close with the enemy and force them to battle seems to have been a common theme in many of the wars actions, often to the detriment of the troops they commanded.

    ReplyDelete
  3. Enjoyable report. Thank you.
    It is difficult to take photos and umpire a game, especially a remote one.

    ReplyDelete
  4. And I would’ve gotten away with it too if it hadn’t been for those meddling kids. Close but no cigar eh. I actually could have taken a turn to rally off some disorder on my grenadiers (there was a turn to spare at the end) but I became overconfident and pushed too hard and too fast. Lesson learned! Cheers for the invite and kudos to my opponents for their spirited defence.

    ReplyDelete
    Replies
    1. Thanks JBM for being a great opponent, and very nice to 'meet' you! Your flanking moves were very smart, and I was pretty worried as those 1st-class Grenadiers advanced on my chaps, especially after they made short work of my riflemen (yet again!). I was pretty surprised when they turned and ran from my attack - but I liked the mechanism, with disruption gradually creeping up unless you take care to 'dress ranks' regularly. Interesting rules, indeed!

      Delete
  5. Sounds like a challenging game and a really good one Chris—evidenced by being so engrossed (and busy) that you took just the final photo!
    Regards, James

    ReplyDelete
    Replies
    1. Ha yes. That probably says more about my slow brain 😆
      I do have a screenshot from David I need to upload.
      Chris

      Delete
  6. Nice account of the action; what rules were you using?

    ReplyDelete
  7. Thanks Peter. The rules were Loose Files and American Scramble. Scenario courtesy of the Disgruntled Fusilier - written for Life Free or Die.

    ReplyDelete
  8. Well, I was expecting Grimsby Town update, given I just heard on the radio news here in Lil ol New Zealand that your team are through to the quarter finals for the first time since 1939! Apparently you have an NZ goalie? That's possibly part of the reason we heard about it!

    ReplyDelete
  9. Aye! Still on the way home. Great night. Oh, yes, our goalie is Super Max Crocombe and his tactical cramp. 😆
    Rode our luck at times, but who cares! First time in the quarter final since 1939. Oh dear!
    Chris

    ReplyDelete
    Replies
    1. I am surprised you are still able to see, let alone type a reply!

      Delete
  10. Nice game, felt like an AWI game as well I have to admit I came for the Grimsby update! Good night, you won , we won Spurs lost!
    Best Iain

    ReplyDelete