Monday, 5 October 2026

And now for something....a little different

Feeling bit run down the other day I reached for some 'comfort reading' from the newly rationalised and re-stacked shelves. I plucked the Airfix Guide to the English Civil War by George Gush and Martin Windrow. It really is an excellent little book with a brief but good explanation of the causes and course of the war. Those of you who have read the book will know that it ends with an introduction to wargaming the ECW and a nice little report of a game umpired by one* of the authors (*George Gush?). An Old School Classic.

It's a nice little scenario that could be seen as reflecting the divided loyalties of many districts. The summaries of the war show nice neat maps of the country divided between Parliamentarian and Royalist regions, when in fact the picture was more complex particularly early on when people were jockeying for position and seeing if anyone gained the upper hand before declaring their hand.


The scenario for the game was a Parliamentary force that had to get a small train of wagons containing cash from the village of Little Pottering to the safety of the small town of Puddleby (at the opposite end of the board). You can see where this is going.

The table (1.8x1.0m) viewed from Puddleby. Little Pottering is top left.

I quickly ran out of masking tape for the roads so I reached for my collection of hedges to mark the roads on the northern and eastern sides (left and far end). The sunken lane runs about halfway up from the left to the middle of the table.

Now the forces. First the orders of battle.

Parliamentarians

Commander

Colonel Dove





Cavalry

2 squadrons

3 troops each

C

Rust Hall

Sir John Smythe

Dice for




Infantry

Sir John Smythe’s regiment


D


Levies


400 with Improvised weapons

E

Puddleby Garrison

Infantry

Potts’ Red regiment


D


Cavalry

Capt. Partridge’s squadron


D

Convoy Escort

Infantry

Green regiment


C


Firelocks

Train Guard

200 - 1 base

C


Dragoons

4 companies

200 - 1 base

D


Light Gun



C


5 wagons





Royalists

Commander

Sir Clive McLeod





Cavalry

LifeGuard of Horse 

2 troops

B


Cavalry

3 squadrons

4 troops each

A


Cavalry

1 squadron

4 troops

C


Dragoons

3 companies

160 - 1 weak base

C


Commanded Musketeers


600 - 3 bases

C


Galloper gun



C

Little Pottering

Villagers

Dice for

200 with Improvised weapons + 100 with muskets

E


The convoy and escort with Colonel Dove. The key decision will be which route(s) and whether the convoy will be divided. I don't have enough carts so I'm using 2 limbers as proxies.

Sir John Smythe and his force at Rust Hall. Activation of this force will be diced for.

Puddleby with its garrison of Potts' Foot and Captain Partridge's squadron


Sir Clive McLeod's cavalry heavy Royalist force. 3 squadrons of cavalier types likely to go haring off if victorious, 1 squadron of less 'aristocratic' tendency and 2 troops or 1/2 squadron of McLeod's more professional bodyguards. I plan to dice for where each unit arrives.

Armed locals at Little Pottering. Will they turnout for the King or remain at their homes? Another force to be diced for.

The rules I'm going to be using are my home-brewed set, last used in Covid time. They are clunky but will do the job for this sort of game as there's lots of friction built in. Changes of orders must be diced for and odds can be improved by allocating 'messengers' to units. Messengers are really command pips but have to travel from the commander to subordinates or units at courier speed (300mm/turn). They can be sent in advance of expected decisions. E.G. a unit will arrive at a junction so the player can allocate 'messengers' to the unit helping them 'pick' the right direction. The number of 'messengers' is determined each turn by roll of a dice. Commanders adjacent to units can also increase the chance of the unit complying with the player's wishes.

Horse and foot move at 200 and 100mm a turn respectively with 50% added for march column in open country, or +100% on roads. Limbered guns and wagons move at 150mm on roads. Maximum range for muskets is 200mm, 300mm for light guns and 40mm for pistols.

All forces will start off in march column. As mentioned above, the Royalists will arrive at fairly random locations and maybe at variable times. But the orders for the Parliamentarian convoy and escort is something I'd like to throw out there. If anyone would like to allocate march orders for the Parliamentarians, I'd be willing to put them into practice.


30 comments:

  1. Looks interesting, Chris. This book is not in my library (I think!).

    ReplyDelete
    Replies
    1. It doesn't take up much room and if you can find one in good condition for a decent price it's worth having for pure nostalgic reasons.

      Delete
  2. Great looking table Chris and a fun scenario. I love the themes you have for each town/village.
    I am looking forward to the report.

    ReplyDelete
    Replies
    1. The building types just made sense from the ones in my collection.

      Delete
  3. For all the modern tech and artistic presentation for wargame maps, there is something that just brings a bit of joy in the old schematic maps (photo 1) of yesteryear .... added to that, home brew rules and my nostalgic buttons are pressed :-)

    ReplyDelete
    Replies
    1. The map's a beaut isn't it. I'm afraid there's no figure removal in my rules (a bit fiddly with 10mm) so that's where the old school part ends.

      Delete
  4. A great looking game based upon an old favourite of mine too. The book is still on my shelves too. Rules sound interesting too. I look forward to seeing what happens…
    Alan Tradgardland

    ReplyDelete
    Replies
    1. I'm hoping for lots of chaos. It might be difficult keeping tabs on everything though!

      Delete
  5. Splendid post! That Airfix guide is a timeless classic, and it's brilliant to see the Little Pottering scenario brought to life on the table. Grand setup!

    All the best, Andy

    ReplyDelete
    Replies
    1. It's my first attempt at one of the games from the old school classics. Not even done Sittangwotsit.

      Delete
  6. Looks good Chris - personally, I prefer the hedges marking the roads to the masking tape!
    Order of march? cavalry ahead and to the rear with the infantry around the carts in the centre?

    ReplyDelete
    Replies
    1. Sounds good to me. The tape started out as a temporary measure and ended up semi-permanent by default. Apart from the sunken road, I'm treating the hedges on the roads just as markers of where the road is rather than obstacles.
      Order of march noted. Which route or routes?

      Delete
  7. You set-up looks excellent Chris. A large all-horse force trying to stop predominantly foot and wagons (with a smattering of horse) will be interesting.
    Best wishes, James

    ReplyDelete
  8. It looks and sounds good. I look forward to your battle report.

    ReplyDelete
    Replies
    1. Cheers Richard. I notice I forgot to place the little woods on the board. Good job I haven't started yet.

      Delete
  9. I remember the scenario but was disappointed the guide didn't have rules, unlike the ACW, Napoleonic and WW2.
    Neil

    ReplyDelete
    Replies
    1. Probably a bit difficult when one of the guy's who wrote the book also wrote a set of rules independently of the book. As a young wargamer I would have preferred something like the Napoleonics book approach.

      Delete
  10. Replies
    1. I remember reading it 40-odd years ago and being fascinated by it.

      Delete
  11. Nice Chris an interesting scenario I need to make a mental note, I’m none even sure if I have that book I need to check it out ?

    ReplyDelete
    Replies
    1. It's a nice little book. Great for beginners, and still charming. There's probably not much information in there that you don't already have. But nice to have all the same.

      Delete
  12. Interesting scenario and setup.

    ReplyDelete
  13. I'm sure I had this book years ago now, but certainly no longer have it. I have another 'old school' set of rules, Wesencraft's 'Pike & Shotte' ones, that include around 20 scenarios (maybe more) for the period covered. Love the set up and look forward to seeing how this plays out.

    ReplyDelete
    Replies
    1. I have that Wesencraft book. Love it. Even have a swapsie of it.
      Chris

      Delete
  14. It all sounds interesting to me Chris. I'm looking forward to the report already. Have fun!

    ReplyDelete
    Replies
    1. I'll have to get round to posting the report Ray. Will be in the next 24 hours hopefully.

      Delete
  15. I remember buying this book in WH Smiths in Great Yarmouth in 1977, I got it for the military modeling info, I wanted my 54mm pikeman in the recieve cavalry position , rather than just standing there. Its packed with information and prints, together with the Haythornthwaite blanford book and weapons and warfare 1618 to 1648 ( in the library!) Became a cornerstone of my English civil war ( as I still thought of it then) reading. I bought the Gush rules and tried to have a game with a mate, Dean who I leant the book to, unfortunately heroin addiction and overdose saw off Dean but I have got another copy, the little black and white pictures, army lists and AAR got me hooked on miniature games apart from dungeons and dragons, lots of nostalgia buttons pressed, sorry it all went a bit dark!
    Best Iain

    ReplyDelete
    Replies
    1. That's sad about Dean. Hope this provoked some happy memories as well as sad ones.

      Delete