Saturday, 14 March 2026

More on the Po Campaign Rules

Following on from the last post, I organised the lettered beads into coloured groups, each representing 1 of seven 'factions'. Each commander (between 1 and 6 general officers per faction) had his own lettered bead and a duplicate goes in the 'activation hat'. Thus forces will be activated randomly each turn.

The seven factions are in two main camps:
Austrians and their Piedmontese allies (with occasional British involvement/interference);
Bourbons: Spanish, French, Neapolitans,  and their friends in Modena and Genoa.

I reviewed the 'guideline' rules I'd sketched out a couple of months ago. And they were rather sketchy, based on a couple of hex-mapped campaigns I did for the War of the Austrian Succession. So I spent quite a lot of time honing these into something more usable and considerably tightened up. Tightened up is a relative term here; bearing in mind this is for a solo game, the rules wouldn't pass muster for a competitive game. They still don't cover 5 pages in Arial font size 12.

The rules cover:
  • Unit Types
  • Activation
  • Movement
  • Supply
  • Replenishment
  • Battle
  • Sieges
  • Events
  • Victory Conditions

In addition I have: a turn tracker (a turn now being a week and not a day!); orders of battle; table of commanders; and will have a schedule of towns and who controls them.

Here are a few samples of rules:



Sieges are abstracted, but I might try the Siege Works rules for a bit more fun, time permitting. 

There are 12 random events that can be diced for each month (April-November) with 5 favouring the Austro-Piedmontese, 5 favouring the Bourbons and 2 neutral. Amongst the neutral events is the interdiction of a Supply Train by Pandours - unless it is countered by an Escort! Some events can only happen once, e.g. the death of Felipe V, for obvious reasons. Nearly all the Events are based on real occurrences so they are not so out there that they are not plausible. However, it's just occurred to me that I omitted one that could have happened with all these troops marching around the country - Plague!

Ultimately Victory is going to be about capturing and holding Fortresses. The rival dynasties, Habsburg, Bourbon and Savoy, have got expansionist aims. How very modern! Plus ça change, plus c'est la même chose.

12 comments:

  1. Good stuff you've put a lot of work into the campaign 👍 interested to see how it develops

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  2. Takes a long time and a fair bit of effort to set these things up doesn’t it. Not sure how you manage it with a family and work as well. Looks like it’ll be a good one.

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    1. Yeah it does. I initially was going to blag it but on more considered thought I realised there would be too much making it up as I went. Family is not much of a drag on progress as both the youngsters are away at college. Good old lethargy is the big drag.

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  3. All this background work should really pay once the campaign gets going. Looking forward to it.

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  4. The random events based on historical happenings should certainly add to your campaign narrative.

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    1. Hopefully it will also add a bit of spice for me.
      Chris

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  5. It all sounds great Chris. I am looking forward to following along.

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    1. Cheers Ben. I just need to pull my finger out and crack on with it.
      Chris

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  6. Great set up there Chris and I look forward to seeing how it all pans out once you get time to get some Turns in etc:).

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    1. Cheers Steve. Hoping to get a few turns done tomorrow.

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