Monday, 30 January 2023

A courier arrives at Burgoyne's HQ

Lieutenant Walter Carey of the 24th arrives bearing a despatch from Brigadier General Fraser giving a brief relation of an action his advance guard has had with the rebels at a place called Hubbardton.

"Please convey my respects to General Burgoyne and have him know that my brigade has driven off the rebel rearguard at Hubbardton. My forces have suffered some losses as a downpayment on this victory and we must remain in situ to reorganise and await replenishment. I regret to inform the General that His Majesty's Hessian auxiliaries arrived too late and they have been requested to follow up the rebel retreat."


In reality, this brief message rather glossed over the fact that the Americans under Colonel Seth Warner  had swept away the combined grenadier battalion and 24th foot from the Pittsford Ridge in some disarray and with great losses.

So this evening I ran my second AWI remote game. This time against ex-pat wit and raconteur, the Jolly Broom Man. JBM took the Americans and I took the British. We ran the Live Free or Die scenario for Hubbardton, produced by the Wargames TV guys. The rules used were actually the vintage Loose Files and American Scramble as I'd used them before and as JBM hadn't yet used either we went with those. A couple of slight tweaks to the scenario were reducing the width from 5 to 4 feet (losing the action round the Sucker Brook) and to increase the number of bases in each unit as the space looked too big otherwise.

In a successful move to tempt me forward into a general action, JBM advanced his right hand unit (3rd rate, 2nd New Hampshire Regt). The Lights advanced forward (at rather a 'Hessian' rate) and drove back the New Hampshire boys. 

Further along the line the Americans retired over the fence line to await the Brits. First to engage were the 24th foot with the 11 Massachusetts Regt. An ineffectual volley failed to bother the 24th who dashed forward and pushed the Americans back up the ridge. In more bad news for the Americans, Colonel Francis took a ball to the shoulder whilst cheering on the New Englanders, and had to retire from the field. The consequent loss of Command Points was to limit JBM's options from here on in. It was looking good for the Brits. 

Top: the Lights have to halt a turn after driving off the New Hants Regt. Below that the 24th have advanced to the fence line and chased off the 11th Mass.

11th Mass from the British point of view.
Same stage as photo 1, but from behind the British.


After a brief pause the 24th advanced again, bayonets levelled menacingly. On the British right the combined grenadier battalion mannered towards the fence where they came up against Warner's Continentals and the rifles of the Green Mountain Boys.

The British have crossed the fence in the centre  and prepare to 'go again'.

The high watermark for the British. The beads are to represent  Disorder Points, with the Americans now with a slight edge.


Things then began to go wrong for the me and the British. The 11th Mass fought the 24th, first to a standstill, and then right back off the ridge and over the fence line. To their right the grenadiers were whittled down over a number of moves. The 24th lost 6 of 8 bases and the grenadiers 5 of 8. American losses totalled only 5 bases (2 for the New Hants regiment and  3 for the Mass.) More pertinently, JBM was able to retire these two regiments off the board whilst maintaining control of the Castleton Road. A Major Victory in the scenario.

Hits, first in the form of DPs and then in the form of Casualties (base removal) begin to mount up on the grenadiers. An initial round of effective firing from the two American units gave me the choice of either stopping to rally off the DPs or advancing to the charge at the risk of crossing bayonets already disordered. Guess I chose wrong!

An ominous sight for Fraser. The American line at the fence is in tact, whilst two regiments have already retired over the ridge. Game over and victory for JBM.


So massive kudos and congratulations to JBM on the win, especially as it was his first outing with the rules. A big fat raspberry to me - losing is looking like a habit! Also, massive thanks for Mark for turning up, being a good sport and for regaling me with his (mis)adventures in deepest France. No names, no pack drill, but I'm sure he's now on a watch list with the Deuxième Bureau.


Friday will see a return of the scenario, this time with Jon F versus Steve W, with me as GM. what do the Brits need to do to win?

12 comments:

  1. Excellent stuff, Chris! Great to see you bringing another into the remote gaming fold. Hope Mark enjoyed the battle and the gaming medium. Maybe he will be back for more?

    As both player and GM, did you find having a dual role any more difficult than having only one role?

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    1. Thanks Jon. It was a bit harder being player and GM but Mark was great having carefully read the rules and reminded me of things that I’d forgotten. But with only 4 units a side there wasn’t too much to handle.
      Chris

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  2. I am getting sick of the AWI....every report I read, in whatever scale, with whichever rules, the bloody Americans always seem to win! I will be back for the next AAR and I hope one of the participants will be able to provide a practical answer to your final question!

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    1. Ha ha! That sounds to me like you’re volunteering to be the British. Fancy a go? Probably have to be a weekend due to the time difference.
      Chris

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  3. Cheers for the game Chris, and thanks for letting me play the tax dodgers! I definitely had the easy job of just sitting there and taking it… One of the reasons I managed to get two regiments off board in time was that for the majority of the game they were running for their lives back to their base line. They might not have made it otherwise! You actually had it all to do. Apart from die rolls giving you above average movement rates (it’s uphill most of the way) or unusually devastating combat results I don’t see how a British force could win. Not sure this scenario is that balanced. I’d be keen to see others play this - but I’d be very surprised to see a different result. Maybe a damn the torpedos dash down the road to secure the Castleton road junction is the answer, but 9 turns is a big ask. Cheers again for a great nights entertainment.

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    1. It’s a pleasure to host such a good looking fellow. Its like looking in the mirror. 😆
      Steve (aka Disgruntled Fusilier) ran the scenario a year or two back. Might be worth looking up his blog.
      Chris

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  4. Oh dear, yet another loss for the British:( Mind you they did lose the War so hardly surprising really! Great to see you and Mark gaming remotely, which is certainly a boon for those that might not have the time or club nearby for regular FtF gaming.

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    1. The Brits can accurately claim that they chased off the rebels. Though the final casualty count was 11 British based to 5 American.
      Chris

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  5. You had me at "a courier arrives at General Burgoyne's Headquarters" :)

    Hubbardton is a nice, tidy scenario and when we played it, it ended quite historically. Maybe more aggressive action by the Americans on the ridge is a winning strategy? It seems to have paid off for your game.

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    1. Ha ha! I know my audience 😉
      It’s a challenging one for the Brits I think. Only bold action gives them a chance in 9 turns. Though I must check the differences between LF&AS and LFOD.
      Chris

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  6. Great stuff, and good to see 'Loose Files..' in use - a fondly-remembered article from Issue 1 of of 'Wargames IIlustrated' back in 1987!

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    1. It was also fondly remembered in the Schloß Nundanket (the only peripatetic castle in the HRE!). Like Wellington and the Mont St Jean ridge, I saw that article and had it in my pocket, only getting around to try LF a few years ago.
      Do you remember the DAIS (Dark Age Infantry Slog system) of similar vintage? The game that used actual hand-to-hand combat (rock, paper, scissors).
      Chris

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