Friday, 14 August 2026

Rocroi, 1643 - Part II

The battle was fought out to a conclusion Tuesday evening. It took another 2-3 hours for 5 more turns. A total of 9 turns in 5 hours. So much longer per turn than I'm used to with the Twilight of the Soldier Kings rules for the 18th century. The game took longer too by an hour or two. Maybe that's because of lack of familiarity with the rules. 

I left off last time with the French gaining the upper hand on the wings. On the French left they had inflicted more losses on the Spanish cavalry to even up the odds, but the French had retired back over the stream to lick their wounds. The Spanish were unable to follow them as their wing had become 'Fatigued', as had the Spanish on the other flank. In the centre the Spanish, led by the veteran tercios, had got slightly the better of things. Here is an account of Part II, with pictures and captions.

End of turn 4 in the centre. Spanish tercios had charged the French.


End of turn 4: Some of the Spanish allies (probably German) had also charged the French


Turn 5: Spanish tercio in the distance had pushed their French opponents back
Turn 5: Right in the middle, the French infantry had fired on the Spanish battery, clearing off the gunners. Unfortunately my gunners are glued to the bases so guns and men have to be removed. A tercio advances to the attack.

Hawk's eye view of Spanish veterans at the charge. These were mostly conversions from musketeers.


On the Spanish right wing, their cavalry was successful in rallying (hence the disappearance of loss/disorder markers). The French cavalry, mostly out of shot, were doing the same thing.


Turn 6: French right. Only 1 battered Spanish brigade remains (circled). One French cavalry unit has gone haring off on an uncontrolled pursuit. They would be off board for several turns.


Turn 6: In the centre a French brigade is about to be attacked from two directions (left of pic). Action became rather confused after this, but the Spanish had the upper hand.


Turn 6: French left. Having rallied the French begin to cross to the Spanish side of the stream again.

Turn 7: In the centre the Spanish have caused the French line to buckle and Condé sent the reserve to help (bottom right crossing the stream). The Spanish veteran tercios are hard to defeat in IDV: they get extra saving dice so unless you inflict several hits in a turn things just seem to bounce off them like 2punders hitting a Tiger.

Turn 7: One of the French brigades has been routed and it bursts through the reserve cavalry disordering them.

Turn 7: further to the left another French brigade has been chased off back across the stream. At least behind the stream they come to a halt - linear obstacles cause routers to stop on the other side.

Turn 7: But over on the French right some relief for the French as they rout the 5th and final enemy brigade. One French brigade is still off table in pursuit.

Turn 7: General situation. Spanish and allies to the right of the line. Off camera to the right the Spanish have begun to refuse their infantry flank ready for the expected onslaught of French cavalry.

Turn 8: Hawk's view again of the general situation with new French cavalry attacks left and right.

Turn 8: An oblique view of the same.


Turn 8: French right. One French cavalry unit has pursued a defeated Spanish brigade off table, whilst another has been bounced by the fresh enemy infantry. 

Meanwhile in the centre, the battered French unit circled manages to hold off and temporarily bounce the Spanish veterans! Behind them another battered unit marches back across the stream to avoid being totally wrecked and to allow French troops to come through. You really need to allow plenty of space between units!

Turn 9: This looked to be the highpoint for the Spanish in the centre. They have inflicted enough losses on the French in the centre to 'Fatigue' the French infantry, meaning they cannot attack any more. But their flanks are vulnerable to French cavalry (see arrows). In addition 2 French cavalry units were due to return in the Spanish rear.

At this point, the Spanish had to dice for 'General Will' (i.e. whether they had the morale to continue). The test was failed and they had to retire. The IDV rules have a provision for calculating if there is a pursuit and if so what the damage caused is. Given the French preponderance in steady cavalry and a fairly involved dicing methodology, the Spanish ended up with a total of 8 wrecked brigades out of an initial 21, plus one captured general. A resounding French victory, but this time, the veteran tercios survived. Not the heroic end for Alatriste envisioned by Perez-Reverte.

Wednesday, 12 August 2026

Rocroi, 1643 - Part I

It was time to ring the changes, as I indicated in the previous post. After what must be 5 years, I got the pike and shot toys out. Specifically these are mainly ECW models, but they will stand as proxies for the French and Spanish and their allies for a refight of Rocroi. Rocroi, as I'm sure you know, is often portrayed as a 'historic watershed' during the series of conflicts broadly known as the Thirty Years War. Actually this was really part of the longer term rivalry between France and Spain, and it is said that this battle marked the passing of the "Top European Nation" crown from Spain to France. "The death of the tercios". I'm sure there's been revisionist historiography saying this wasn't the case, and that there's been revisionism of the revisionist view. There always seems to be. Not really my area. But I'm not going to let that stop me get the toys out and pretend that they are Spanish and French - at least they have similar hats and weapons. Just don't look at the flags.

I used the usual Wiki page,  but looking now, I wish I'd looked at the French and Spanish versions too. The English version has the Spanish outnumbering the French in both horse and foot. The French version agrees, but the Spanish version has the French with less foot but more horse. All three use the same battle map (oddly). Here are the links for comparison:

Battle of Rocroi 

Bataille de Rocroi 

Batalla de Rocroi 

Another handy source is Battlefield Travels https://battlefieldtravels.com/battle-of-rocroi/ which superimposes the respective armies onto a modern map of the area. It also has some lovely photos of the fortifications of the town of Rocroi (re-built by Vauban later in the 17th century) and a still from the final scene of the film Alatriste. There's a link in the article to a YouTube clip from the film which I urge you to watch - in fact watch the whole movie if you can find it.

The rules I am using are In Deo Veritas. Units are 'brigades' of 600ish cavalry and 1200ish infantry, but because of issues with the movement rate and my basing that I covered in an earlier post, I upped these to c.800 and c.1600 respectively. I understand that by this time the Spanish tercios were closer to the 1500 mark than the 3000 of earlier decades. Using the English Wiki numbers I landed on the following numbers of units:


Spanish & Allies

French

Horse

10

9

Foot

11

10


I also gave them both a couple of stands of field artillery.  I designated the 3 Spanish foot brigades as veteran, All the rest were trained. To even things up a little I classed one French cavalry brigade as Cuirassier which gives them an extra saving die. All the rest I classed as 'Light' cavalry (or 'harquebusiers' in the English parlance of the day). I haven't looked into this very deeply, so I quite accept that I may be wrong and more of both sides should be Cuirassiers.

Models are mostly from the Pendraken 10mm ECW range, with a few from their 'League of Augsburg' range (I like the hats and poses) plus a few from Irregular. The table, by the way is 1800 x 1000mm. I should probably have used the boards to take it up to 1220 deep given the movement rates but I simply couldn't be bothered to lift them in from the store.

So without further ado here are the opening moves told in pictures with captions.

Set-up. French to the right. Trees just for the look of the thing. Stream is classed as a linear obstacle - movement stops for a turn on reaching it before troops can cross.

The French left. To keep things simple for myself, the French cav are in helmets and the Spanish are in floppy hats.

View from the Spanish right.


'Plan' view. The infantry units at the top with the deeper bases are the Spanish as opposed to all the Allies, (Germans mostly) with normal depth bases. This is purely to help me identify them on the table.

From behind the Spanish right. Rocroi with is (unpainted!) walls.


Turn 1: Cavalry clash on both wings. Cavalry moves at 18 inches so you are into the action quickly. An inch by the way is 40 yards. A truly grand tactical move!

Turn 2: On the French right not much has happened in the cavalry melee. Most hits inflicted have been saved. Just one hit remains on one Spanish unit. There are 4 brigades on each side here. Another Spanish brigade is edging round, just visible bottom right. I have 4 cavalry bases, each 30x30mm, plus a command stand per unit.

Turn 2: On the French left a similar picture has emerged as on the right.

Turn 3: The French infantry has reached the stream and will be held up for a turn. The cards are used to determined the order of movement. 

Also Turn 3: French to the left of the yellow line. Two Spanish units have suffered two unsaved losses. Three and they rout. I made a mistake with both sides in having the second lines too close to the first. This meant that on a 'push back' (4 inches) if the first line went through the second, both took another hit.


Turn 3: French left. The French have pushed back one Spanish brigade (which disorder their supports). However, overall the French have suffered more hits (4 round bases to 2 in the picture)

Turn 4: French right. Far right, a French unit has charged into the Spanish unit coming round the flank and inflicted 1 hit. In the centre the French unit has been hit twice but has inflicted a third unsaved hit on the Spanish and they will rout, through the unit behind taking them with them. It's not looking good for the Spanish unit on the left of the picture either.

Turn 4: French left. All the French units on this wing have suffered one or two hits. It's in the balance.......

Turn 4: French left. ....but les messieurs get lucky and the Spanish unit suffers another unsaved hit and routs, through the unit behind (inflicted a hit on them as they pass through). Rout moves are 27". This took all three routed units off the board, but I left them on the edge as a reminder.

Turn 4: Centre. French behind the yellow line. The line bows because the units there are advancing and to indicate this the command stands are in front. Two of the 3 veteran Spanish brigades and one allied brigade have charged the French, pushing one French brigade back (left of picture). The French second line are also delayed by the stream.

Turn 4: Overview of the French left. Two Spanish units have routed off.


As a result of the routs, the Spanish have to take a wing morale test. It fails, so moves down a step (indicated by a round base placed by the wing commander. This means they are unable to advance. And are a step closer to routing.

On the French left, the Spanish cavalry wing here has also taken and failed a wing morale test.

I had to leave it here on Monday and haven't had a chance to finish the game yet. After four turns the French have got the upper hand on the wings, having removed the Spanish advantage in numbers and dented Spanish morale. In the centre, the picture is slightly better for the Spanish. Given the number of losses on the French side, it is not all over for the Spanish on the wings. It will probably be best for the French to not tempt fate and to try to rally off hits before charging in again on the left.

Monday, 3 August 2026

Reading Resources Replenished

Greetings from a very dry south eastern England. We're now officially on a hose-pipe ban, but I'm grateful it could be much worse like France and Spain.

In an idle moment recently I had a look at the Paul Meekins website. A few clicks and I'd found that I'd ordered a stack of books. Too easy to do. I even deleted some from the 'basket' before I paid, just to show a bit of 'self-discipline'.

They arrived Friday, promptly and very well packaged. Here they are.

Well padded with bubble wrap and the box was all taped up - took some undoing and a lot of feeling off so I could put the box in the recycling. 

First edition. I already have this. In both first and second editions. But my original from the 1970s had got mouldy when stored in a damp garage, and it was well worn with reading and had dabs of Humbrol paint in the excellent appendix showing every regiment's uniform colours.

Another second copy. I think I lost my original one. This could tempt me into another 18th century sub-period if I'm not careful.

I'm already 1/4 of the way through this. A second volume on this battle, although it goes into a lot more detail on the preceding campaign-  "it does exactly what it says on the tin". I've read two of Mr Cooke's previous ECW works on Yorkshire sieges and Yorkshire battles. Good stuff.
Already devoured this one. Lots and lots of inspiration here! I love these Stuart Press booklets.

Another booklet sized publication. I shall look forward to reading this.

I'm pretty close to actually getting a game on the table. I have a few options in mind. I just need to boil down the numbers into something workable. The weather has inspired me to try something in a different setting. Until then, adios.